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DSO
Features
- Lots
of quests, some spanning numerous areas.
- Random
quest generator.
- Thieves
caught stealing in town are sent to prison.
- Unique
setting in the harsh deserts of Athas.
- There
actually is a plot.
- Scripted
encounters and dreamscapes that reveal the plot.
- Strong
and consistent server population. Even at 5am there is probably someone online
to play with.
- Ample
roleplay opportunities, for those who are interested, and a server population
that is highly responsive to roleplay.
- Banking
system.
- Custom
alchemy system, you can make everything from strength enhancing potions to
flaming arrows... if you can find the reagents, and the formula.
- Most
of the weapons and monsters and equipment are custom. Why kill another orc
with your mace +1 on another server when u can take on mountain stalker with
an obsidian sword in DSO?
- Three
in game organizations you can join, each offering unique opportunities. The
Thieves guild, the Templars and the Veiled Alliance.
- Support
for players guilds with 10 or more members. You get your own guild hall and
uniforms.
- Meaningful
PvP where opposing teams fight over valuable territory.
- No
loss for dying in the arena. Regular arena competitions.
- Scoreboards
to show things like players with most arena wins, as well as the telling you
how many wins you have, how many losses, how many times you have died to monsters,
etc.
- Modified
rule set similar to HCR with limited rest areas, penalties for disconnecting
to avoid death, etc.
- Helpful
team of DMs with a near 24/7 presence.
- Gambling.
- Useable
chairs.
- All
content is designed for use by multiple players, so that all encounters respawn,
all doors relock, etc.
- Caravans
that will take you to major towns, so you don't have to run all over, but you
cant warp anywhere you want either.
- Content
for everyone level 1 up to groups of level 20 players.
- Dozens
of outdoor adventure and dungeon zones.
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